Three classes are available to all players for free, the others must be unlocked with experience or purchased with Gold. To accommodate this model, the game uses class loadouts with predefined armors and weapons. Unlike the other games in the series, Tribes: Ascend is Free-to-Play, relying on micro-transactions as their business model. Iconic aspects from previous Tribes games such as jetpacks and skiing are featured in the game. It is available as a digital download for Microsoft Windows, through Hi-Rez Studios. Tribes: Ascend is the latest game in the Tribes franchise, and was released on April 12, 2012. ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support.Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz. ![]() Persistent-world games are also arriving on the scene in bigger ways right around Tribes 1/2's release, which I also imagine siphon off a decent portion of the player-base that enjoyed the clan / team aspects but only tolerated some aspects of the gameplay Planetside, MMOs, etc.Unreal Development Kit (UDK) - January 2011 Version In fact, someone that liked Tribes might only have liked it because it was the only thing like it but then quickly moved on when something else, maybe more accessible, became available. My ultimate point was that the people like liked Tribes or are prone to liking that type of game or generally serviced by many other titles nowadays. ![]() You can kinda see this if you have watched what games friends play (either real life or a long-term friend list) sometimes people surprise you, though. I also enjoyed World of Tanks for a bit and while I don't really care for the battle royale shooters I can see how, at a different time in my life, I probably would. Classes and teams in both, vehicles in one, but all three are very different. For example, I liked playing Tribes and I also played a lot of Team Fortress and Battlefield.
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